Local rule:

    Iterate all positions in vG

    - If voxel is found :

          Find sum of all voxels inside the surrounding sphere with radius R

          - If sum is the maximum (we are 100% submerged in a voxel body) :

                Delete the voxel in the iterating position

Library function:

  • outerFillet(vG,radius)


  • Need margins as large as the radius R
  • Use addMargin(vG,R)

Tutorial example:

3:14 - IN5590