Concave decay/pruning
We will now see how the rule can be modified further to produce decay/pruning of the internal volume areas
Local rule:
Delete random voxels over the whole structure (sparse)
Iterate all positions in vG
- If a voxel is found that is adjacent to air :
Calculate the sum of voxels inside a radius R
Based on this sum decide if the voxel surface is concave
- If concave :
Remove the voxel
We notice how internal walls are formed, and that the decay process converge (top fig).
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