Random walk
We will now start with a simple example where a part/body is made by the path from a randomly "walking" voxel or "agent", (100% drunk agent)
Run no.1 - rules:
- The voxel/agent is moved by an equal probability to one of it's neighbor positions.
Run no.2 - rules:
- The voxel/agent is moved by an equal probability to one of it's neighbor positions.
- Voxels are grown to all neighbor positions
Run no.3 - rules:
- The voxel/agent is moved by an equal probability to one of it's neighbor positions.
- Voxels are grown in a radius R around the voxel
Tutorial example:
- Code (NB: no test for out of range in vG, may need to repeat several times)
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